Tomáš Andrle

Phone +420 776 135 673
Email tomovo@gmail.com
Online www.catnapgames.com
www.stackoverflow.com/users/35440/tomas-andrle
Languages Czech, English
Location Czech republic

Core interests

iOS / macOS app development

I love making apps. I’ve worked with many different platforms, languages and environments, my long term professional focus is Swift and SwiftUI on Apple devices.

Ideas ↔ Design ↔ Feedback ↔ Development ↔ Releases ↔ Maintenance

Skills & experience

  • iOS & macOS application development
  • Swift, SwiftUI, UIKit, AppKit, Objective-C, C/C++
  • Source control, git, CI/CD, issue tracking systems & workflows

Occupation

  • 2021 – 2024 Betsys, Prague – senior iOS developer
    • Complex multiplatform real-time sports betting app
    • UI refresh, new features, codebase modernization
    • Migration of Objective-C → Swift, UIKit → SwiftUI
    • Integration of Kotlin Multiplatform shared library
  • 2019 – 2020 Avocode, Prague – TypeScript, C++ developer
    • High level API for 2D rendering engine
    • TypeScript and C++
  • 2015 – 2019 Eyelevel, Prague – senior iOS developer
    • iOS app development
    • Backend & API development – Python, Django, MySQL
    • Custom solutions for major brands: Dior, Calvin Klein, L’Oréal, Adidas
  • 2012 – 2015 Mineus, Prague – iOS developer
    • iOS app development
    • Development of in-house E-Paper system
    • Tagesspiegel, VDI, PC-Welt, Macwelt
    • Kino.de, Gala, Stern
  • 2011 Develion, Prague – Programmer, game developer
    • iOS development using Objective-C, Cocos2D
    • Android desktop widget development (Java)
    • Android system-level customization (custom OS images)

Self-published work

  • 2018 – 2024 – Tiny Player for Mac
    • Music player app
    • Published independently
    • Swift, AppKit
    • Originally in Objective-C → 100% rewrite
  • 2016 – 2024 – Tiny Player – iOS app
    • Music player app
    • “Put music on your iPhone without iTunes”
    • Published on the App Store
    • Swift, SwiftUI
    • Originally in Objective-C → 100% rewrite
  • 2015 – Superforce – mobile game
    • Custom game engine & editing tools
    • C++, OpenGL
    • Published on the App Store
  • 2012 – Repro – iOS app
    • Photo app to make perfect before & after shots
    • Published on the App Store
  • 2010 – Type Raiders – PC/Mac game
    • Java, OpenGL
    • Published commercially for Windows and Mac
  • 2007 – Devastro – PC/Mac game
    • Design & development
    • Java, OpenGL
    • Published commercially for Windows and Mac