Superforce is a one man project. It has a limited scope. Instead of generating tons of content, I’m focusing on making the core mechanics as good as possible, adding some nice details and generally having fun making it.
Design goals
- Easy to play
- Simple controls
- Quick 5 minute sessions
- Destruction = fun
- iPhone only
Non-goals
- Storyline
- Enemy & weapon variety
- Boss fights
- Huge number of levels
- Launch on multiple platforms
Would be nice
- Achievements
- Global highscores
For a sequel
- In-game shop with upgrades
- iPad version
- Mac version with level editor
Pricing
- Single purchase game
- No ads
- No free-to-play bullshit