Six years and 2½ games later, this is what I’m using now for game development:
Hardware
- iMac 21.5inch 2011 model with 32GB RAM
- iPod touch 4th generation
- iPhone 3GS
Software
- Xcode
- Adobe Photoshop
- Pixelmator
- Git
Libraries
- C++ STL
- RapidXML
Sarah Thompson’s SigSlotBoost