All posts by Tomáš Andrle

Tiny Player 1.4

Tiny Player version 1.4 is out now. This update brings the following changes:

  • Dark mode support
  • New icon set
  • Optimizations & bug fixes

This version of Tiny Player requires iOS 13.0 or newer. I know this leaves some users behind. Sorry. I need to modernize the code to keep adding new features.

App Store Review

I just got charged 0.30£ by Niantic, the publisher of Pokemon Go, to verify my age during the user registration process. The payment was initiated from the iOS app and done through a web form. No IAP.

Now I can only hope Niantic doesn’t charge me for something my kids do in the game.

This is exactly the kind of thing I fully expect Apple to protect me from.

Yes, AppStore Reviews Should be Stricter.

Homebrew

Keeping track of installed applications on multiple computers is a hassle.



Homebrew had been great for installing command line tools and libraries on macOS. Using Chocolatey on my Windows machine inspired me to take things a step further and try the “cask” subcommand for installing desktop Mac apps as well.

brew cask install firefox blender handbrake vlc

Works great. It’s now really easy to keep all the apps updated. Setup on a new computer is very quick. I also found that Tiny Player for Mac already had an entry in Homebrew:

brew cask install tiny-player

Thanks to whoever added it.

MagicaVoxel

I started playing around with MagicaVoxel a while ago. I’m not going to use it for Devastro 2 but I can imagine some city simulation game using graphics made this way: tiny & cute with great lighting. It constrains things in a way I would be happy to work with.

Sketch icon in 3D

As part of my Blender practice session, I tried to re-create the icon of Sketch.

Here’s the original:

I found two different shapes that could match this image in an orthographic view.

One:

Two:

And a third shape with a flat top if we use a perspective camera and level it vertically with the mid section of the object:

To match the lighting I used a big front light and two emissive surfaces at the bottom and top. I skipped the highlighted edges to save time.

Final render:

And a little spinning GIF as a bonus: