Tiny Player version 1.0.8 is out now. This update brings the following improvements:
- Repeat mode menu
- New repeat mode: Play single track
Tiny Player version 1.0.8 is out now. This update brings the following improvements:
Repro version 1.5 is out now.
The most important addition is the online gallery. Now it’s really easy to share your before-and-after photos, directly from the app.
There’s a nice interactive slider on the page that allows people to switch between the two pictures.
Tiny Player version 1.0.7 is out now. This update brings the following improvements:
Tiny Player version 1.0.6 is out now. This update brings the following improvements:
• Support seeking from Command Center
• Improved seeking precision
• Enable remote playback controls
• Add way to download music back to your computer
• Upload widget now accepts AIFF files
Repro version 1.3 is out now.
• New “flickering” mode for photo overlay
• Support taking photos using Volume Down button
• Slightly updated user interface
Tiny Player for Mac version 1.2.2 is out now. This update brings the following improvements:
Thanks for using Tiny Player.
Tiny Player for Mac version 1.2 is out now. This update brings the following improvements:
Thanks for using Tiny Player.
Tiny Player for Mac version 1.1 is out now. This update brings the following improvements:
Thanks for using Tiny Player.
I hate iTunes. So I decided to write my own music player.
Wait. I already did that.
So I did it again. Today I’m releasing Tiny Player for Mac, another simple music player. Tiny Player for Mac makes it super easy to play music on your Mac and keep a playlist of the things you’ve been listening to lately.
Drag, drop, boom! I mean play.
For discussion, see the Hacker News announcement thread.
It’s time to do another quick review of the tools I use for game development. Previously: 2006 2012 2014. Here’s the current setup:
Hardware
In the hardware section the most important change is definitely the switch to the retina iMac. I got lucky and found a great bargain, had the harddrive replaced with a 1TB SSD and everything is running very smoothly.
My iPhone 5’s battery is dying but I intend to replace it and keep the phone for as long as possible. I only use it for phone calls, playing music & podcasts.
I’d like to replace the iPad Mini 4 with a new model to get a chance to play with ARKit, but there’s no hurry. I’ll probably wait for the next “standard” iPad model that comes out. The Pro models are cool but very expensive and I’m not working on an iOS game at the moment to justify purchasing one.
I borrowed an Apple TV to try porting Superforce but it turned out it would just be too much work because of the completely different aspect ratio. Not worth it. I might try again with Devastro 2 which might work well on the TV if I can get the controls right.
Software
Not much has changed on the software front. Xcode is still fine. I probably have very low expectations from a C++ IDE. It crashes from time to time but otherwise it’s pretty reliable and “good enough”. It’s not what’s holding me back anyway.
Blender is just great. I should practice more.
I pretty much stopped using Pixelmator because Photoshop is so much better and also because it seemed like Pixelmator development had pretty much stalled. Now there’s the Pro version but I don’t see a reason to switch back… two graphic file formats are one too many I guess. Same with keyboard shortcuts.
Still using git, although as a solo developer I’d probably be fine even with Subversion. Recently I tried to set up a Gogs server to make git usage more friendly but it was too much hassle. Command line and Gitbox is fine, actually. I’d still prefer a self-hosted Gogs over GitHub or Bibucket if I absolutely had to have a web interface & basic task management. It’s a nice piece of software.
Libraries
When it comes to 3rd party libraries, the most important thing is that I started integrating Dear IMGUI into the game. It’s a great library, very well thought out. Apart from a misplaced glFlush() call, the integration was very smooth. The screenshot below shows a IMGUI based property panel in the level editor.